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Our game world became a memorial to a friend, but the others want to build there again

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The empty hillside cabin has stayed exactly as our friend left it before he died last year. I asked the group to keep it untouched, and everyone agreed. Then, this week, somebody marked out a road across the field beside it.

The cabin would still be there. But the field was where we used to gather before exploring, and seeing the survey markers made me feel as if the whole place was being cleared away. I asked them to move the road. One friend said, "We want to play here again, not only visit."

I hadn't realized that my request about the cabin had grown, in my head, into a request about the entire hillside. The others miss him too. They want the shared world to keep changing; I like knowing one familiar part waits when I log in.

What would be a fair agreement about the cabin and its surroundings? I don't want to make everyone prove they care by keeping a world still, but I also don't want to agree to a road while quietly resenting every visit.

Discussion

2 community replies

The cabin agreement was clear; the whole hillside agreement wasn't. You can explain that difference without apologizing for the feeling itself. The group needs to know which change hurts, rather than infer a growing protected area from each new objection.

Could you choose a specific approach to the cabin to preserve together? A path, a view from the door or a small gathering space might keep the familiar part you value while allowing other building. Choose something meaningful, rather than drawing a large boundary simply because deciding is painful.

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