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A friend invited his brother into our private co-op lobby without asking the rest of us

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A new voice answered when I made a joke about our first campaign. I stopped mid-sentence. Tom said, "Oh, that's my brother. I told him he could take the fourth slot."

We have played as three friends for months. The slot is open, and adding a fourth person might make the missions more interesting. I don't object to his brother as a person; I've barely met him. I object to discovering a new audience after I'd started talking as if we were still the usual three.

Tom says asking permission would have made the invitation feel unfriendly. His brother heard the conversation and offered to leave, which made me feel worse. I don't want him blamed for accepting a place Tom offered.

How do we handle invitations to this lobby without turning every new player into somebody under inspection? I want newcomers to feel welcome, and I want the people already there to know who is joining before the call starts.

Discussion

2 community replies

A heads-up before the session would have changed the whole arrival. "Would you both be happy for my brother to join Friday?" gives the group a chance to plan and lets the guest arrive with a welcome, instead of hearing the invitation questioned after he is already in the call.

Tell the brother directly that he didn't do anything wrong by accepting. The disagreement belongs with Tom's invitation process. That small distinction could stop him carrying the awkwardness as a personal rejection.

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